![]() ![]() If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. Perhaps it will escape again-good underworld security is so hard to come by these days. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.Īfter an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. ![]() To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. ![]() All the chosen cards are discarded at the same time, and then the appropriate players lose 3 life each.Īn opponent loses 3 life if they discard a land card or if they can't discard a card at all.Įscape's permission doesn't change when you may cast the spell from your graveyard. Kroxa's second ability triggers when it enters the battlefield, even if it didn't escape.Īs the second ability resolves, first the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand without revealing it, then each other opponent in turn order does the same. ![]() Kroxa's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability. ![]()
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